![]() ![]() MORE: Virtual Reality War - Project Morpheus vs. Sucker Punch says each of the 20,000 vertices on Delsin's face are animated independently, moving 30 times a second during each cutscene, an impressive feat. Delsin, Reggie and Augustine each look wonderful on screen, and their mouths sync up nicely with their dialogue. It's also worth noting how wonderful the game's character animations look in cutscenes. Nothing is more fun than watching a game's protagonist fly into the air and crash down on his enemies with a massive shockwave. We were enthralled by the game’s color palette, and particularly enjoyed seeing the destruction wrought by Delsin's Karma Bomb super-moves. Flames and neon laser beams flying from his hands and rocketing across the screen looked downright gorgeous. ![]() Of course, the real stars of the show are Delsin's powers. Your decisions might not have the import they would if you had a limited supply of shards, but it doesn't really matter when you're blowing up everything in sight while zipping across Seattle's skyline. Some games limit such collectibles to make you think strategically about which powers to choose, but "InFamous: Second Son" gives you ample shards to collect and spend as you like. command center after another can get a bit tedious, but thanks to the game's steady progression in enemy difficulty, each encounter manages to feel relatively fresh.Īs in "InFamous" and "InFamous 2," players progress by collecting blast shards that can then be used to upgrade their various powers and skills. Side missions focus on dismantling D.U.P mobile command centers in an effort to free Seattle from the organization's grasp.Īlong the way, you'll break up drug deals, destroy hidden surveillance cameras, blow apart checkpoints and hunt down D.U.P. ![]() The main objective deals with Delsin's quest to take down Augustine and avenge his tribe. personnel, blowing them away in one punch.Īs with many sandbox games, "InFamous" is broken down into two parts: a main objective and side missions. While all of that's impressive, at the end of the day there's nothing better than scaling a building and dropping down fist-first onto a crowd of D.U.P. It's this kind of destructibility that helps give you a sense of how truly powerful Delsin and his fellow conduits are. checkpoint scanning for conduits, for instance, and you can launch an attack that levels the entire structure. As a result, players must learn and master each new power they acquire.īetter still, your powers have a direct impact on your environment. Where one power is strong, the others may be weak, and vice versa. The three powers are so well balanced that none is greater than the others. Smoke, for example, offers an explosive missile with a wide area of damage, while neon features a precision shot that lets you disable individual enemies with ease. Over the course of the game, players get access to three unique powers: "smoke," "neon" and "video." We were happy to find that each power brought something different to the table in terms of how we handled enemies. Sucker Punch once again delivers with an impressive and enjoyable experience. Like its predecessors, the meat and potatoes of "Second Son" is combat. ![]()
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